![]() Navigate to your downloads folder, located on the left side of the window. Once everything has finished downloading open up the Dolphin File Explorer (the blue folder icon). It’s also capable of modding Resident Evil 2, Resident Evil 3, and a host of other games, so it’s definitely worth having if you want to play the games with cheats, extra costumes, or new gear. Next, head on over to the Nexus Mods website and download Fluffy Mod Manager and any mods you want to install.įluffy Mod Manager is, as the name suggests, a way to install Resident Evil 4 mods. I used Chrome for this guide, but either should work. If you don’t have one installed, you can grab either Chrome or Firefox from the Discover Store (the blue shopping bag icon). Once Desktop Mode has loaded, open up your Internet browser. Step 7: How to Install Resident Evil 4 Modsįirst of all, boot into Desktop Mode by holding down the power button and selecting “Switch to Desktop” from the menu that pops up.Step 6: Set the Correct Path to Resident Evil 4.Step 5: Configure Fluffy Mod Manager in-App.Step 4: Configure Fluffy Mod Manager in Steam.Step 3: Add Fluffy Mod Manager as a Non-Steam Game. ![]() If zombies are your thing, you should check out the best horror games available now. Because of these feelings and the many nuances I am learning throughout my modding adventure, I can't see myself leaving the scene anytime soon even in the hectic years to come." Regardless, for me, seeing my fanbase slowly grow through my work never fails to put a smile on my face. "Speaking more generally, people tend to overlook the fact that most mods are made without any form of monetary compensation – simply out of the love that mod authors share for the respective games they play and tinker with. Bethesda, if nothing else, provides one of the most versatile tool sets that allow its users to create virtually anything, which is one of the reasons I stick to their games for years on end." "Each game is so unique in the limitations of which it can be modified. I would love to, but Resident Evil modding is something I still have to venture into," says Arroganz. Would Arroganz be at the forefront of making that happen should the opportunity arise? With a hypothetical open-world Resident Evil game in mind, I suggest to Arroganz that the same process FallEvil harnesses could be done in reverse – imagine the Raccoon City Police Department HQ crawling with Deathclaws, or the Spencer Mansion's underground lab guarded by Super Mutants. Experimenting with other horror game characters has crossed their mind too, with Dead Space's Necromorphs a potential candidate for Fallout treatment down the line too. Will it actually happen? That depends." Arroganz, FallEvil creatorĪs for what Arroganz has planned next, a Tyrant-like monster that chases the player around the Commonwealth tops their list. "Would I personally like to see an open-world Resident Evil happen? Absolutely. But if executed correctly, it could garner new fans as well as gratifying veterans." The working dead However, fans might take it the wrong way, thinking that Capcom is hopping on the Ubisoft bandwagon of formulaic and stodgy open worlds. If that's an idea that the development team is willing to experiment with, I think it could turn out to be one of the most unique Resident Evil games ever. Naturally, a key part of what makes horror games successful are those uncomfortable moments of unsettling claustrophobia, but if Metal Gear Solid 5 can make close-quarters combat and stealth work in a more open expanse, I see no reason why Resi couldn't one day follow suit.įor what it's worth, Arroganz agrees. ![]() Projects like FallEvil inevitably make us ponder the potential of a fully-open-world Resident Evil, where tactful expedition and horrifying enemies are placed above B-movie narrative and on-rails environments. In Resident Evil: Village, the most recent entry in Capcom's long-standing survival horror series, we're offered a degree of extracurricular exploration inside a mostly contained, but occasionally open-world-light setting. Hence the aforementioned soiling of the underpants. ![]() Seriously, it's jump-out-your-chair, spill-your-coffee terrifying. And while outrunning a Deathclaw in vanilla Fallout 4 is hardly a walk in the park, being stalked by Emaciated and Glowing Hunter variants – which spawn at level 35 and level 50+ respectively – is the stuff of nightmares. So far, FallEvil's rollout of Resident Evil baddies looks fantastic.
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